I'm esclpss — I've spent my time on Roblox living on both sides of development: writing the systems that make a game work, and building the spaces players actually stand in.
I got into Roblox development the way a lot of people do — messing around in Studio, breaking things, and slowly figuring out how they worked. That turned into scripting gameplay systems, and eventually into building the environments those systems live in.
Today I split my time between the two. On Drive for Brainrots!, I lead scripting and core systems while also managing the community around a game that's been played over 50 million times. On the side, I build and script solo projects like Hiders vs Seekers, where I own everything from the first line of code to the last prop placement.
Scripting and building aren't separate jobs for me — the systems inform the space, and the space informs the systems.
Everything that makes a game feel alive under the hood — the loops, the economy, the moment-to-moment feedback.
Spaces designed around how the game is actually played — not just how they look in a screenshot.
Core systems and map building on a driving-and-collecting game that's crossed 50M+ plays, plus day-to-day management of its community.
Solo-built multiplayer hide-and-seek game with a freeze-tag mode, unlockable abilities, and a full game-pass system.
Competitive drawing minigame built with a small team, challenging players to freehand the perfect circle.
Chaotic base-defense game built with a team — buy crates, place defenses, and survive as long as you can.